I play in 1080p, so basically I changed all textures that looked crap on this resolution. Info of my post, this is a FHD texture pack. I hope you have fun with my HD texture pack and if you have any suggestions, contributions, or want to just thank, please do. You CAN use it as a base to make your own pack for DKCR and release it.Īdmentus for providing me with NTSC rev0 texturesĬDAMJC for Wii remote wrist strap warning Fixed a typo at Map Freelook button texture in Controllers guide (Thanks coldnpale).Added fonts for system warnings (wii remote controller styles change).Now all numbers are more readable and complement the font used Reworked and cleaned countless HD textures.Fixes NTSC rev0 and rev1, now supports all versions of the game.Preliminary fixes for NTSC rev0 and NTSC rev1 Throw DKCR.ini from the archive inside Documents\Dolphin Emulator\Config\Profiles\WiimoteĪnd use these lines in DKCR's user config ini to auto load the profile: Included you can also find a profile optimized for Xbox controllers (combine it with Xbox-Type-A textures). If you play 2P Mode, make sure to map 1 for Nunchuck and A for sideways to Triangle/Y also.ĮDIT: Corrected texture filename and added info about 2P. To change that replace tex1_24x24_19ca5f20832d67a8_6 with the one you want. Grab: Square / Xįreelook texture will be the nunchuck style texture. The controls textures are for all Wii/PS/Xbox controllers.Ĭheck the folder "SF8_Modular_textures" for the modular guide on how to choose. You can delete "Gallery_All_Regions/Gallery_PAL/NTSC" and "Credits_Gallery" to reduce RAM usage by -570MB when prefetching. This will make the loading of textures instant when needed without any stuttering. You can use Prefetch Custom Textures (load all on startup). The internal resolution suggested is 3x Native. No need to delete folders DK-Normal and DD-Normal. Or you can have only Diddy or Donkey as Super. Gallery was not, because of big ram usage with all of them together and prefetching.Ĭhoose PAL or NTSC v1.00 (rev0) or NTSC v1.01 (rev1) and copy the folder inside "SF8".Ĭopy the folders "DK-Super" and "DD-Super" inside SF8 folder. *No need to delete "Controls-All-Wii" folder.Īlmost all different region textures are implemented inside the base package. Type B: Shake - Grabbing = R1/RT - Square/X buttons.īoth support w/ nunchuck or wii remote sideways control style.Ĭopy the folder you chose and put it inside "SF8" folder. Type A: Shake - Grabbing = Square/X - R1/RT buttons. If you use any Playstation or Xbox controller go inside "SF8_Modular_textures\Controls" folder. The textures are already implemented in the base package. If you use Wii remote w/ or w/out skip this step. So there's no need to delete the folders "Controls-All-Wii" and DK/DD-NormalĪnd also dolphin will not use additional RAM. That means that when you copy PS/Xbox controls and/or DK/DD-Super,ĭolphin will replace the base textures with the copied ones. The modular textures structure are smartly implemented. Video sample: to matheusstaffa for the video Included you can find skins for Donkey and Diddy to make them super albino kongs. It supports PAL, NTSC rev0 and NTSC rev1. This was created and tested for All regions of the game. Included you can find the profile used for Xbox360/One I play.įor more check the installation guide below or inside the Readme.txt À, Â, Æ) for other languages are a little blurry for now.Īll controllers are supported. The small, medium and big fonts are optimized for English. It contains more than 1570 reworked/redrawn/rescaled textures.Īnd with internal resolution of 3x Native. This Pack has all HUD elements, DK/DD textures, all controllers (Wii/PS/Xbox) , items, backgrounds, mipmaps, fonts and generally what needs retexturing for HD resolutions. I'm releasing my HD textures pack for Donkey Kong Country Returns. Donkey Kong Country Returns HD Textures Mod - v1.4
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